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3ds max visualization
3ds max visualization









3ds max visualization

Some more complex assets tend not to get good results with steamroller, so you need to do it manually.įinally, before exporting everything, a useful tool that I use is TS_Tools from Tom Shannon.

3ds max visualization

Then, there is this part where you need to unwrap all of your Static Meshes, and that is probably the part where I go and take some coffee…It can be very tedious.Īll of the assets need to be flatten mapped, so that Unreal can read it to project the lightmap.įortunately there are some excellent tools that speed up the process of having to manually unwrap the models such as steamroller. I personally name my assets SM_”name of object” to keep things organized inside UE4. I learned that it is very important to be organized in these projects. I then rename every asset so that I don’t get lost when I export everything to Unreal. Like many archviz people, I have a library of archmodels.

3ds max visualization

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3ds max visualization